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Boids Simulation
Rasterizer
A CPU-based rasterizer that I coded for my Interactive Computer Graphics class. The textured models used to test its functionality include a cube, a dodecahedron, and a model of Mario.



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A CPU-based rasterizer that I coded for my Interactive Computer Graphics class. The textured models used to test its functionality include a cube, a dodecahedron, and a model of Mario.